Wednesday, December 8, 2010

Roleplaying Games Are Cool

At some point in the near future I'm going to be running a role-playing game that uses a system which nobody I know has even attempted to test yet. The system itself doesn't look too bad, however I am slightly concerned about one aspect of it that may leave my potential players reeling - the main idea behind all games run in this system is that whilst confrontation and conflict are good things, the act of a player to actually engage in inflicting harm upon someone else is severely frowned upon.

Instead of just flat-out telling you what the theme of the game is going to be, I figure it might be interesting to do a guessing game kind of thing. I'll give you some clues, and you see if you get it right...What's that? You want incentive? A reward?! Well...If you get it right I will give you...love...Yes, that's right...Love...

-*Long Pause*-

Actually, you know what? Stuff it - I just spent ten minutes trying to figure out what to type here as far as clues go, and I got no-where other than writing the following down: Running; Adventure; Time; Space - if that wasn't enough to let you figure out just what kind of adventure I'll be running then I suggest you click here.

Now, because of the nature of the series in question, I want to be particularly careful about how I run this series of adventures - I want it to be every bit as epic as a season of the show! I am just now preparing the first "episode" of the adventure - entitled "The Honour Students" - and I'm constantly worried that I'm not putting enough into the details. It's no secret that my previous game was incredibly poorly thought out (mostly because I get bored of planning and just want to play play play!!)

So far I have plans for about 12 enemies, but all up I'm not sure how many "episodes" I want the adventure to have - I guess I'll just stop when the players get bored of it, or I can no longer write stories. The difficult part about writing the stories for this game is that I want to predominantly use enemies that are already established within the continuity of the series, however I'm somewhat limited to what I can really use as three of my targeted players haven't seen the vast majority of the show (and there is a lot of show to see.)

So I figure I'll post the outline of the first episode - kind of like the TV guide synopsis - and you guys can tell me what you think. If anybody has any ideas about how best to run the game then please, let me know...I'm always open to suggestions!

Episode 1 - The Honour Students
Setting: Australian Country University - Now
Synopsis: "The Australian Country University is an institution with a reputation for excellency, offering free (and mandatory) tutoring sessions to students who fail any of their units - tutoring sessions that never fail to bring up the GPA of those who attend.

Why, then, are the students who attend these sessions never seen studying - or ever interacting with others - outside of class again? And who is the mysterious new high-school aged student who seems to know more about the subjects she takes than the lecturers who teach them...?"

Other than that I can pretty much just tell you the "Episode Titles" for some of the other ones swimming around in the ocean of my brain...Spinning through the windmills of my mind...Round, like a circle...No! Focus!!

Episode 2 - The Diplomats Of Spite
Episode 3 - Being Human
Episode 4 - B.M.I.
Episode 5 - Maid To Order
Episode 6 - Tears Of Glass
Episode 7 - Echolalia
Episode 8 - Do You Hear Music?
Episode 9 - A Stitch In Time Saves None
Episode 10 - Playdate
Episode 11 - Clockwork
Episode 12 - Ashes To Ashes
Episode 13 - Revenge
Episode 14 - Betrayal
Episode 15 - Entrapment [Part I]
Episode 16 - Entrapment [Part II]

The moral of this story is that, whilst I can come up with episode titles that may breed intrigue within you, I honestly doubt my ability to turn them into a compelling game. We shall see, in due time, I suppose - and if you like...like...like the circles that you find, in the windmills of your mind! *sobs insanely*

1 comment:

  1. You do recall that plans never survive first contact with players, right?

    There's always at least one person that's going to want to join forces with the Master or happily be turned into a Cyberman...

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