We have been playing for quite a while now, and I really enjoy it - it's a great social event, and it gives me a huge outlet for my creative instincts, what with all of the role-playing and problem solving that is involved. We've done a number of campaigns, some of which (unfortunately) were doomed to die :(
I ran a campaign of my own creation that went for maybe seven sessions, but I always have problems in sticking to a storyline without getting bored. Also, I don't plan things very well, so when I have to throw encounters at people they're just random things I yanked from the Bestiary. Oh - and they're too role-play heavy, with not enough combat in them. Otherwise, I've been told that I tell a pretty compelling (if not slightly farcical) story...
Andy was running a Cthulu-esque game, which unfortunately only ran for two sessions. Paul was similarly running a game that died after two sessions because Paul had to go away on his teaching prac. Spud wants to start a rogue-only game that would kind of be like "Leverage - The Pathfinder Version", Squiggles wants to run a Scion game, and I'm pretty sure that Elmo wants to start a Dark Heresy game. I would also like to run another game, but I lack the commitment to any given story, and my planning skills really need improving.
But the game that we have been playing the most of is Spud's main game (which I will make many many posts about in the future, I assure you.) This game is based on the Pathfinder "Rise Of The Rune-Lords" set, although he has been tweaking it slightly to compensate for our massive party size. Rise of the Rune-Lords is designed to be played with a player-party size of approximately four. Our party is currently of size eight.
It has been quite a varied game, in terms of characters - there is only one original character left. At some point after freeing the village of Sandpoint from the Goblin menace, and traveling to the city of Magnamar to try and stop some hideous snake lady from killing people, out party decided to give itself a name: The Solution. It's pretty cool. So anyway, the following is a list of all of the members (both past and present) of The Solution, as well as the people who played them.
- Me: Fleet [Killoren Shadow-Caster] [Dead]; Tetch Blackfeather [Tengu Shadow-Assassin]
- Eph: Ugg [Half-Orc Barbarian] [Dead]
- Mule: Serai [Human Paladin] [Wandered Off And Never Came Back]
- Shorty: Sebastian [Human Wizard] [Wandered Off And Never Came Back]
- Kalibur:Natasha [Human Cleric] [Dead]
- X-Man: Carsaadri Hollysword [Half-Elf Ranger]
- Andy: Camlo [Human Cleric] [Left To Follow Nomadic Urge]; Proserpine Of The Dancing Knives [Obitu Rogue]
- Emma: Kat'lina [Half-Elf Ranger]
- Squiggles: D'Ourk [Half-Orc Monk] [Dead]; Russell [Human Alchemist]
- Lydia: "Mittens" [Elf Fighter]
- Elmo: Kage [Human Fighter] [Dead]; Raina [Human Paladin] [Organising Troops]; Torel [Elf Archer]
- Morgo: Davor [Half-Orc Cleric]
Oh, also, you may have noticed that there is a character with a very long name - Andy's Obitu Rogue. Proserpine of the Dancing Knives is one of the more interesting characters I've seen played. For those who don't know, an Obitu is basically a good undead (PotDK resembles a skeleton), and they tend to take names that are big and grandiose, as the concept of naming is kind of new to them, and they figure the longer the name, the more awesome it must be.
Initially, Andy was going to call PotDK something along the lines of "Proserpine of the Dancing Darkness", however when we were discussing this I may have been watching a rather loud episode of Who's Line Is It Anyway? and thus I may have misheard him and assumed that his character was called (in jest) Proserpine of the Dancing Doughnuts. It turns out that, once Andy had heard me say that name, it kind of broke the original for him, and he couldn't use it - and so PotDK was born.
This all leads me to my big question - can anybody else picture a doughnut dancing by doing something that isn't bouncing from one stick-leg to another whilst waving its stick-arms in around in the air? I certainly can't...
Doughnuts suck at dancing, they should just stick to being delicious.
I've seen a donut dance.
ReplyDeleteThough that may have been a dream brought upon by the delirium of exhaustion after a weekend of no sleep and all coding.
On the Pathfinder note, I'm running a game with 3 players at the moment (following the Council of Thieves adventure path), and that's balanced for 4-6 players. We have opposite difficulties with our campaigns :P